Ps2 Gameboot Psp

Posted : admin On 16.09.2019

General - How to: create your own PSP Gameboot, by patrickneyl. PS2 isos Running on PS4 4. Wololo.net is a participant in the Amazon Services LLC Associates.

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Game boot psp download

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If you'd like a user flair reflecting that. I mean technically speaking on paper the PSP (2000+) had 64mb of RAM vs PS2's 32, and the PSP had a CPU clock of 333mHz, while the PS2 had 294mHz. However, the PSP under clocked it's CPU, the PS2 technically had more eDRAM and VRAM, and the PS2 had a GPU where the PSP didn't have one. So technically the PSP was better on paper, but was severely limited in almost every respect. Not to mention 'on paper' means nothing. 333mHz could be the equivalent of 100mHz on the same CPU the PS2 uses. No it wasnt, even 'on paper' like you're describing.

The emotion engine was super scalar, so it was effectively executing at a much higher rate than 300mhz. It was also 64 bit with tons of extensions for 128 bit. It also had two incredibly sophisticated vector units which are much more powerful than what the PSP had.

The graphics synthesizer also had incredible specs for the time thanks to the huge bandwidth, which helped lessen the need for large amounts of main RAM. Then there was the IOP which allowed the emotion engine to offload a fair amount of processing. Also, the extra 32mb of RAM on the PSP 2000+ is a red herring in this case: games were still required to be backward compatible with 32mb so the extra couldn't be used for much past speeding up loading times. You can't just compare a bunch of specs and wave your hand to figure this stuff out. To fully understand the problem you'd have to understand how the underlying architectures work on both platforms as well as an indepth knowledge of how one would go about implementing an emulator for one on another. Comparison of specs means really nothing except for figuring out a possible cost per component sheet maybe.

One could probably get a PS2 emulator working but it'd be like the Saturn emulator on the Dreamcast - proof of concept as well as practice. If people pretend to know what they're talking about, they'll look at 'specs' and claim to make sense of it. I won a science fair in high school (and proceeded to get stomped at the college fair they brought the winners to) by making a bunch of bullshit graphs comparing prices and performance numbers (completely made up statistics I threw on the poster board) of GPU and CPU's of the time, I had forgotten to do it and did it the night before, I was actually completely astonished that everyone bought it. It was a vocational school and half the judges were from the programming and electronic shops. But hey, I brought my computer to the district one and spent a school day playing unreal tournament under the guise of 'benchmarking' and no one batted an eye.

The question is much akin to 'dogs have livers, why can't I use their liver when mine goes out?' The short answer is that there isn't enough horsepower to accurately emulate much fast enough to get it working. You can't use an apples to apples comparison here, just because you can get a couple of N64 games to run poorly doesn't mean much if anything.

Ps2 Gameboot For Psp Download

Chances are they're only emulating a small fraction of the entire N64 architecture and of that they're probably doing it HLE style as to get the most bang for the buck at the cost of accurate sound, physics, etc. There is an INCREDIBLE amount of work/time/knowledge that goes into just emulating opcodes let alone an entire CPU. I'm having trouble drawing up apt comparisons but the shorter answer is that there is an incredible depth to this lake that is being viewed like a puddle.